So you want to be a Beast Master?! This was my second run through of Ubisoft’s Far Cry Primal and this time I had more time to explore the realities of what it could have been like to live in the Stone Age. At first, I was so fixated on finding the antagonists of the game, but what I didn’t realize is that everyone was the antagonist in some way. The harsh environments, massive array of wildlife, and the unpredictable behaviors of others made it difficult to trust anyone and extremely entertaining. As you try to find your way through, you discover you’re of the Wenja people and in fact realize there are others just like you. It becomes your sole purpose to find your people and reunite them. In doing so you will be challenged and not just by other humans, but by wildlife, stunning environments (I died sometimes just by staring off into the scenery lol), and the massive open world whicgrants you the ability to make interesting game play choices.
They really took the time to study and build Far Cry Primal from head to toe, which I feel Ubisoft doesn’t get enough credit for to be quite honest. I had a chance to play over 4 hours of full open world Stone Age mayhem gameplay and I also had the pleasure to interview Associate Producer, Paola Jouyaux and Concept Artist, Naomi Savoie (Definitely, a highlight of the trip). It was great to have a ladies round table of Far Cry Primal and to discuss the realities of building such a game.
At first, I was so fixated on finding the antagonists, but what I realized this time around was that everyone was the antagonist.
Ubisoft didn’t leave any stone unturned, you will be in awe of the massive beauty this game offers.
I have always loved the Far Cry series, I was really delighted to know that this was going to be based during the Stone Age era and I can honestly say that the game does not disappoint. You have all the elements of the Far Cry series we all love, but also some fun twists that you will have fun discovering. Visually, the game is absolutely stunning, the environmental design is brilliant, its like stepping back in time into a world unknown. Ubisoft didn’t leave any stone unturned, you will be in awe of the massive beauty this game offers. The other element which I discuss more with Paola and Naomi is the Beast Master abilities in which you have to help aid you through the game. By using you taming ability, each animal offers characteristics that will serve its purpose for however you choose to navigate through the game, you could ride a bear or a Saber or perhaps discover some animals like the honey badger which could offer interesting game play opportunities.
I will say that if you’re a Far Cry fan you will have no problem diving right into the game. It’s like riding a bike, and yet things will have a familiar sense, there are elements of surprises do set it apart from it’s predecessors for sure. It also has a has a strong storyline, which you can get a feel for in my interview and you will soon discover it is not one noted. As far as the new comers to the Far Cry series, you will be pleasantly eased into the game play mechanics. It’s fluid enough to make you feel successful and it has wonderful opportunities of a Stone Age open world environment in which anything is possible.