THANK YOU FOR YOUR ON GOING LOVE AND SUPPORT! PLEASE COMMENT BELOW WE WANT TO HEAR FROM YOU!
– PAOLA ALEJANDRA (AKA PANCAKE POW)
THANK YOU FOR YOUR ON GOING LOVE AND SUPPORT! PLEASE COMMENT BELOW WE WANT TO HEAR FROM YOU!
– PAOLA ALEJANDRA (AKA PANCAKE POW)
Evie Frye could most certainly be the dark horse in the new series by Ubisoft Assassin’s Creed: Syndicate. Set within 1868’s Industrial Revolution we meet two new twin Assassins, Evie and Jacob Frye. This is the first time we meet a female Assassin lead within the franchise’s history, unlike Assassins Creed III: Liberation she is the first female lead Assassin to grace us as a main role. On a quest along with her brother to over throw the residing Templars in London, the Victorian backdrop has been recreated immaculately and perfect portrayal of what London could have been like. From the London lingo, fashion, architecture, music, and history according to Judith Flanders a historian consultant hired by Ubisoft for the ACS. Even though the game is massive in size it makes you wonder can it rise from previous triumphs of what Assassin’s Creed use to be? Can we fall in love like we once did with Ezio Auditore? Ubisoft went on a different route this time, perhaps going back to basics and entirely focusing on the storyline. It’s evident that Assassin’s Creed luster has been dulled by other series, but we cannot deny its global success in the past. With Unity, we can all agree that it wasn’t the strongest in its franchise history, but perhaps this was the fire to ignite greatness. Everyone loves a comeback story, and this time you felt the pressure in the room. Most might feel skeptical however, but recreating London in 1868, it’s beyond impressive. This is a strong strategic approach and concept mixed with an incredibly ambitious attitude, at this point I can only see things getting better for the franchise.
Assassins Creed Syndicate can stand on its own with its unique storyline, but having the choice of two protagonist characters you can freely switch from is unlike something we’ve seen before in Assassins Creed. The heart of it all is the story between a brother and sister who are so different individually, but come together to fight and liberate London from the rule of Templar and crime lords overtaking the city. In the first scene as you enter London you get a feel for each’s personality, it is clear that Jacob carries the English wit along with a bulldog humor, yet Evie lives by the Creed protocol and follows everything by the book which brings out many things about their relationship.
Evie might be one of the hardest Assassins I have played with.
Evie might be one of the hardest Assassins I have played with. I added my most of my skills points to her stealth and health abilities during my hands on experience in London last week. Evie’s tactical and stealthier approach naturally slows you down to appreciate the surrounding elements of London, which is every reason to enjoy the open world build of an Assassin Creed game. Exploring with such stealthy abilities and objectives together make the whole feel really rewarding. Jacob on the other hand is in your face brawler with a witty English charm. He’s effective and moves well in game play, and he has one hell of a stagger. The two of them balance combat styles well and having the ability to switch is a great step into keeping things fresh.
Assassin’s Creed Syndicate is larger than Unity, it covers historical landmarks within London spreading itself among six boroughs: Strand, Whitechapel, Lambeth, Westminster, and the City of London. To gain an upper hand against the Templars controlling the city you will be engaged in a series of actives to overtake the underground criminal system. Evie and Jacob move in to recruit those corrupted by the organized crime and use them to fight against the gangs that have infested the city. The magnitude of the game and the area to cover is extremely massive, focusing on the campaign, Ubisoft has left out the multiplayer entirely giving the player an opportunity to explore this rich storyline. This is a good move for Ubisoft, it allows for more exploration without the pressure to jump to a different game mode. They will have a “Fight Club” area which will allow you to earn loyalty with the associates there. You can also earn gear, XP, and money. The clubs are scattered throughout the city in cool and unique places.
Evie and Jacob’s abilities are different and each gives you chance to try different avenues of gameplay. Having Evie’s cloaking abilities make her completely undetectable to enemies if she’s not moving, this ability works cohesively with doing some aggressive takedowns. Jacob is more face to face combat but can throw some mean blows. The finishing kill cut scenes were some of my favorite moments that stick out, and they didn’t seem repetitive. Traveling within the game is more fluid and faster than ever, with a new zip-line and rope launcher feature moving from building to building feels much faster. Also, the opportunity for unique assassinations can be easily achieved. Parkouring and movements seemed so seamless and the freedom to jump, climb, and flying from spot to spot is what makes an Assassin a pleasure to play with.
The historical figures they decided to use along with their storyline fit in well with the overall story, they could have used many influential people during the time, and picking I imagine must have been difficult. Throughout the game play you will be interacting with iconic characters like Alexander Graham Bell, Charles Darwin, and Florence Nightingale and Queen Victoria. Recently announced at TGS 2015, Jack the Ripper which will be part of their DLC that will be included in the season pass.
I sat down with Senior Producer of Assassin’s Creed Syndicate, Jeff Skalaki and we discussed many Assassin’s Creed topics, along with the recognition of this being Ubisoft’s most ambitious Assassins Creed projects. He felt that this was their one chance to portray London during this Victorian era filled with iconic and recognizable characters. I asked him to describe Assassins Creed Syndicate in one word and he said, “Fun.” He explained. That it might be weird to say, but the essence to bring humor into the storyline was important, especially between the relationship dynamic of a brother and sister.
This game is stunning from head to toe and it brings things from my favorite Assassins Creed together, the new outlook on this beloved series made time go quickly, in total I had 5 hours of hands-on. The small details like the whistling made Assassins Creed Syndicate feel familiar to play with, along with its razor edge style of movement, take downs, and assassinations kept me entertained constantly. I will touch briefly on my carriage skills as you will see in my video below, not only did I murder everyone on the street I manage to mangle it into a shredded cat post. Not my strongest skill, but I will need some serious practice. I did like fighting on top of the carriages made things very amusing and difficult. You will find many styles of carriages, which all were accurately recreated.
I will not spoil the story, but will suggest that Assassin’s Creed Syndicate will be a definite purchase for myself. At the end of my hands-on I was left clinging to explore Evie and Jacob Frye’s story and their quest to take down the Templars. I also can’t wait to master Evie’s stealth skills, she want to play with. Ubisoft has played close attention to detail, they listened to the fans and made a storyline that will make this series standout. The bugs are something of my concern, but like any game you will encounter them, hopefully this time things will be carefully looked at. Look out for Assassin’s Creed Syndicate coming out October 23, 2015 on PlayStation 4 and Xbox One. Find it on PC on November 19th 2015. Thanks again Ubisoft for sending me out for a hands on preview, for more on my experience and trip listen to the most recent podcast episode!
We couldn’t be happier to be back and this time we have a very FULL show. This EP is on Ivy’s travel con tour and Paola’s Assassins Creed press preview tour in LONDON! The Assassin’s Creed Syndicate talk starts at 37.09. Thanks for listening and thanks for subscribing!
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There is something to say when you see a game go through growth spurts. Destiny has grown into a monster franchise and it’s not slowing down anytime soon. It’s evident that Bungie along with Activison have given gamers, cosplayer’s, and fans an on going vessel into the darkest places in the galaxy. Perhaps, you don’t see the luster behind it and find this game unappealing or monotonous, but you have to admire its community and momentum. Not every game is for everyone, but this game has changed my life.
I will admit the understanding of this game didn’t come right away nor did I understand every detail, I had to really immerse myself; as a gamer, cosplayer, and fan. Destiny has many avenues of detail and can sometimes be confusing on where to start. Originally, I started Destiny with PvP only and immediately fell in love, I gravitate to FFS so this was definitely up my alley. I did tinker here for a while and then moved to progress through PvE. Then life, travel, and work came in full force and I stop playing as much and stopped at level 12. I had a hard time connecting with game for some reason, and slowly stopped playing it altogether. I think I felt discouraged, as I didn’t have the time to progress. I logged back onto Destiny and played for the first time again in months and everyone around me had amazing armor, interesting weapons, and were having fun! Ideally, its always better with friends, but I came back and found myself having fun meeting new people to play with and just enjoying the gaming experience. Destiny, has this ability to calm me in a way I have not had in a game in a long time. Whether I’m just patrolling, doing my daily Strikes, and jumping in random PvP matches with fans, and even a Raid brought a sense of accomplishment that can only be met with pure gamer satisfaction. In my experience this is a rare thing, I usually move through games quickly, I had days were all I wanted to do was sit in my underwear and play and grind through Destiny. My squad which consist now of my fans, randoms, and friends in the industry, which happens to be quite a few of us has became my favorite gaming escape. The amount of comfort, mixed with some of the most fulfilling experiences has put an everlasting space in my 8-bit heart. The word Guardian, has a new meaning now and I mistakenly waited to play that game later than I should have, but perhaps the grind was a necessary resistance to appreciate the beauty of it all. I put whatever little time I had, which was not much, maybe 2 hours daily and maybe 2-3 times during the week to play. I realized I’m really falling for this game. The success of my progression was addicting, I started to understand the fine lines of the game, and became knowledgeable of the convoluted details I didn’t get before. It was officially a relationship, we’re in it for the long haul, I finally understood the hype and began my road to lvl 34.
I had a little voice that said, “Maybe, I should cosplay this?” Once E3 rolled around I saw the first glimpse of The Taken King and later that day I met community manager Deej and felt such a connection to Destiny even more so. At that point, I had to commit since my friend introduced me as, “This is Pao, and she is doing a Destiny cosplay for San Diego Comic Con.” I played it cool, but I wanted to kill my friend. At that very second, I decided to grind through my Warlock character to maximize her armor and to debut this very ambitious cosplay for SDCC. Later that night, I couldn’t believe I dedicated to such a project. I wanted to die.
The reality set in quickly that I committed to the biggest cosplay in my little baby cosplay career. Two thoughts ran through my head, I don’t have enough time to do this. Did I over commit to this? The other thought was if I do this, it’s gonna take every little ounce of my human existence to make this successful. I had one month to assemble a dream team which included, SpaceInvaderK, Hoku Props, and Bear Burge. I began to blue print how we were going to do this. I choose these talented people for many reason, but mainly because they loved Destiny and they were out of their minds considering the time frame. Along with this I had two events I had to manage around ranking my warlock to lvl 34 and working on this cosplay. It was imperative and vital that my cosplay matched my actual in game character.
A sense of panic and anxiety that hits you as a cosplayer, or perhaps I am alone here, but I was stressing. The Trials Of Osiris launched, this meant a complete redesign of my armor was happening. I wanted something current, and different so the decision was final. I also gave my first go at Trials. My Fireteam, were all leveled at 34 I was only a 30 at the time, but I managed to get to armor tier which is five wins. My Warlock had The Robe of Exile chest armor and I knew this was a definite piece to my Warlock cosplay. The next question was what gantlets, helm, and shader. I really loved the Chatterwhite shader and felt it would look amazing with the Light Beyond Nemesis helmet. I knew that I wanted to do Light Beyond Nemesis, since I was highly influenced by Lealoveschief cosplay and someone who really motivated me to make this a reality. She was kind enough to give me a detail description of her cosplay, materials, and process. This was crucial for me to investigate as I need to use my time wisely. My talented friend SpaceInvaderK who made it possible for me to cosplay this was the variable to it all and it was time to head to Downtown LA and find all the fabric and start on construction the coat and chest armor. I had two weeks before SDCC and I was feeling the pressure of completed this, at one point I thought of backing out. I didn’t want to do a half-ass job on this project and I felt like I was suffocating. I finally understood the pains of cosplay like never before we had working 10-15 hours a day along with extreme attention to detail add 2-3 more hours to that, we had stayed up at one point for 48 hours. We were days away from SDCC and we had hit a level of exhaustion, malnutrition, disgusting amounts of coffee and sugar free Red bulls, and falling asleep on the sewing table.
Three days before SDCC and time was just the ever clicking sound of my dying soul. Although, I sound like I’m describing a dying cat, there were moments of Triumphs. Slowly, my cosplay was coming together. The full vision was coming together and there were moments Kristen(SpaceInvaderK) and I looked at each other and said this is coming together! WE CAN DO IT!
It came to SDCC weekend and we drove down with hopes to finish the last finishing touches in our room, we were running out of time and felt all the pressure, noise, and excitement of debuting these Guardians for the first time. On came the second day of Comic Con and we began the “getting ready” process and things were not going well. I had major malfunctions, things were not working and I almost felt like quitting. I had previously tested my makeup and things went well, so well in fact I was ecstatic of the look of my Awoken skin color. My make-up was simply not sticking on like before and I started to feel that I might have to cosplay as a human, my thought was I will give it one more chance and if my makeup-up does not apply well I am scrapping it. Luckily, it cooperated and I almost cried tears of joy, but I didn’t. We had a scheduled shoot with MTV, and we almost missed that due to the malfunctions. Once we got onto the show floor, the Destiny fans all over SDCC flocked to us and we did the most magical shoot and that’s when the photo with Colin Gray became a topic of discussion within the Destiny community. I had no idea it would have been received the way it did. I was over joyed to see it reach so many people, but mostly inspire others to tackle on a Destiny Cosplay. It was like a dream and a honor for Bungie to post our work, it was so unexpected I couldn’t believe they felt it was good enough . Then soon after Kotaku did a piece on my cosplay and I almost fainted on the header. I felt so humbled and once again just floored on the response. I was overwhelmed with joy and all the hours, tears, sweat, and blood had become something that was softened by the excitement of the fans and their love towards it. Of course we got truck loads of salt for picking the Thorn as our primary weapon. The comments were pretty absurd, I just found it so funny as it had been one of the most used weapons. Then I was invited to be on the IGN’s Fireteam Chat Podcast, which was huge. Of course Bungie had a huge announcement of updates the day before I was suppose to be on. The podcast went great I felt I didn’t deliver my best for my standards, my mentality on that is you can always do better. The guys made me feel welcomed none the less and I was delighted to be on the podcast. Want to hear more on this, listen to it here and for details on photos of progression visit my Instagram.
Here we’re today with the launch of The Taken King and coming into this a year as is sweet, lovely, amazing goodness. In one weekend I got to level 34, finished my Triumphs, and was brave. It was not easy, and I officially hate Skolas so much. That was the last Raid I needed to complete my Triumphs, what a sense of accomplishment and over sense of joy. I have no doubt that the new expansion will be what everyone has wanted and some. All the teasers and streams have surpassed my expectations and has brought the community closer than ever. It is the year one fans who should be celebrated; they kept faith, grinded, and believed when most didn’t. For those giving it a second chance it is perhaps a good choice as now you have substance to a story and way to level to 25 with your character by using your one time use of Spark of Light. This makes things great for those who need a little help to level up fast and a chance to enjoy the leveling up process. The Taken King expansion comes with perks for new and existing Guardians. Join the 20 million Guardians and help us defeat Oryx, The Taken King! I will be doing an unboxing of my collectors edition when I get back from London. Till then send me pictures of you gaming out to the new expansion Guardians!
Photo by: Colin Gray
You like football and Destiny? You’re in for a treat, the Destiny Live Action Trailer called, “Evil’s Most Wanted” will debut tonight during NFL’s season opener on NBC between New England Patriots and Pittsburg Steelers. The live-action launch trailer is a perfect amount sweetness to add to the much anticipated global launch of Destiny: The Taken King expansion. They gave a teaser this morning and it is stunning. Directed by Joseph Kosinski whos work you’ve seen on Oblivion, TRON: Legacy. He’s is perfect candidate to capture this glorious scene between the Guardians and Oryx, The Taken King.
TTK launch is a clear example of the amount of production it will go through for it’s community. The thoughtful process that goes behind their marketing is impressive and clever, these subliminal seeds have not gone unnoticed. The second I finished watching it I couldn’t help think of a possible idea of a mini series or a blockbuster movie perhaps? I see what you did there Bungie! It’s well made, and I think all Destiny fans will enjoy it. They have been dosing us with teasers for months now and they didn’t stop at no lengths to give their fans an exciting boost with this new live-action trailer. If you the mini clip if you have not see it yet, I love all the attitude.
Just to add more craze to the launch check out this Japanese advertisement of Destiny the TTK, I love when he yells into the washer. LOL!
Bungie’s Destiny: The Taken King will be out September 15th for PlayStaion 4, PlayStation 3, Xbox One, Xbox 360.
WE have a special guest with us, he is the one and only Ryan Brandt aka FakeNerdBoy. We discuss video games, cosplay, cosplay politics. On the second half enjoy a FULL recap on D23 and Destiny’s, The Taken King.
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Gamer Girls Gone Wild Podcast – Episode 78 (right click and save as)
This episode is a full recap on our last adventures and let me tell you we have some stories, news, embarrassing, and silly stuff. Enjoy and subscribe! Thanks for sharing! <3
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Gamer Girls Gone Wild Podcast – Episode 77 (right click and save as)
I usually am pretty flexible when it comes to music and especially videos. I recent came across a music video posted by my friend Cliff Bleszinski, and just like him, I cannot believe I let this video pass me by. Luckily, my friends have amazing taste in music. My deep love for Iron Maiden along with the components of video games is THIS VIDEO. Coming off their new album, Speed Of Light is perfection and every gamer and metal heads dream, thank you Iron Maiden. Since I have been 9 years old I have loved them, that is about when video games became predominate in my life. I love this video so much that I am calling it, The Best Video Of ALL Time. Unless, they make another video game inspired music video I wont hold my breath.
The video is clearly an homage to video games, metal, and kicking ass in the universe. The best part is that they go through a few variations of video game tributes. Can you spot the similarities? Iron Maiden FOREVER! <3
This Tweet is everything and 100% accurate! LOL!
They have a new album ‘The Book Of Souls’ coming out September 4th 2016, you can pre-order it here, it comes with a great book too, its a steal.
Source: Iron Maiden
I have always dreamed of going to Europe, but going to Gamescom and Europe was everything to me a few years ago. My Journey to Germany started when I first knew about Gamescom a few years back. Realistically, I knew I could not afford it. I dreamed of going to the convention that was known for an outrageous amount of people and biggest gaming convention in the world. I had told myself in 2013 just as E3 was ending that I would try to make it and go to Gamescom in 2014. I remember once February came around, all I wanted to do is buy flight tickets.
I ended up having a pretty unfortunate circumstance and my dog needed an emergency surgery. I was happy that my dog was ok, but that meant no Gamescom. I had depleted everything I saved for Germany and so I told myself deep down inside that I was going to not miss Germany this time. Sometimes a dream is still very much alive even though it’s dormant. This year I began my eSports hosting career this year and because of that decision I have been blessed with other hosting opportunities. I never imagined how quickly it would escalate and how much I would love doing it. I am truly blessed.
When my agent told me I had booked the 2/3 hosting gigs presented, I was ecstatic but somehow blown away that mere fact I was finally going to be in Germany for Gamescom. This is what I have dreamt of my whole time being in this industry. To travel the world and talk about video games! I will be announcing which tournaments and where you can watch me in the next few days, make sure you’re following all my social media for all the latest. Thank you to EVERYONE for believing in me. Now carry on and work on your DREAMS! <3
The GGGWP welcomes Gamer’s Next Door, Pamela Horton and Amelia Talon for a show takeover! Sit back and enjoy the nonsense.
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Gamer Girls Gone Wild Podcast – Episode 76 (right click and save as)
We have the one and only D Piddy on the show! Discussing what it’s like in a life of D Piddy. Enjoy! On the second half what’s next on the Ivy Doomkitty and Pancakepow agenda!!!!!
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Gamer Girls Gone Wild Podcast – Episode 75 (right click and save as)